AI Insights · Timothy · September 2025
Top 5 Digital Pacifier Games on iOS in Netherlands, Q3 2025
Explore the performance trends of the top digital pacifier games on iOS in the Netherlands during Q3 2025, including revenue, downloads, and active users.
In the third quarter of 2025, the digital pacifier games category on the iOS platform in the Netherlands showcased varied performance trends. Data from Sensor Tower provides insights into the weekly revenue, downloads, and active users of the top five games.
Candy Crush Saga from King experienced a steady climb in weekly revenue, peaking at approximately $324.8K in late July. Weekly downloads grew from 1.8K to 2.8K by the end of July, followed by a gradual decline to 1.7K by the close of September. Active users initially rose to 81.7K in July but tapered to around 62.7K by the end of the quarter.
Color by Number:Coloring Games by Wildlife Studios saw its weekly revenue fluctuate mildly around $500. Downloads peaked at 2.8K in late July before dropping to 720 in early September, then rebounding to 1.5K by the end of the quarter. Active users followed a similar pattern, rising to 7.9K in late July and declining to 5.4K by quarter's end.
Bike Race: Free Style Games also from Wildlife Studios reported a modest increase in revenue, reaching up to $253 by late August. Downloads started at 892, peaked at 1.2K in early August, and gradually decreased to 465 by the end of September. Active users peaked at 3K in early August, then declined to 1.4K by the quarter's end.
Hill Climb Racing from Fingersoft maintained a relatively stable weekly revenue, with a high of $342 in late July. Downloads varied, starting at 804, spiking to 1K at the end of September. Active users showed an upward trend in the initial months, peaking at 7.9K in mid-August before declining to 5.2K by the end of the quarter.
PAW Patrol Rescue World from Budge Studios experienced steady revenue, peaking at $656 in late September. Downloads showed a slight decrease from 799 in late July to 459 by the end of September. Active users increased to 2.3K in late July, then gradually decreased to 1.6K by the quarter's close.
These insights highlight the dynamic nature of the gaming market in the Netherlands, with each app showing unique trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower.